![]() ![]() What can RPGs learn from MMOs? Mike_Holmes 53. Drowning and Falling, first draft Jason_Morningstar 52. I made this game, but what am I saying? DevP 47. Ninegun Choir: Graphical Character Sheets shreyas 45. A Theory of Fun for Game Design Iskander 42. Letter substitution wierdness Iskander 40. Wikipedia - Storytelling game ricmadeira 39. Threaded and Overlapping Narratives Jason_Morningstar 36. Tarot-Based Games: Creating Something New Andy 34. What are you cooking/burning/letting simmer? Mark_Causey 31. Getting some Bliss Stage on Ben_Lehman 29. A new approach to a World War Two RPG Mike Montesa 27. How do I become a 'good' GM? urbanpagan 26. ![]() Ah, but what can Modern RPGs learn from MMOs? Andy 25. What can MMOs learn from modern RPGS? Rob Donoghue 23. Fantasy Hearbreaker, Holy Grail, Reward Cycles Jeph 21. Indie: Why do some games sell more than others? Andy 20. Doing Quotations and Editing Your Posts Andy 19. What historical games have done it right? Rob Donoghue 18. Mindshare: Can it be pushed or must it be pulled? chadu 13. The Rules and Purpose of Story Games Story_Games 5. In this final session, we look in more detail at one of our own creative projects working with the Pi, and present the creative assignment that will finish off this course.Page □ Loading. #BEADS NEW WAVEPLAYER HOW TO#This session will give students a more solid theoretical grounding in how to go about creating their masterpieces. ![]() We discuss different design strategies and design patterns. Session 9: Creative Audio Design PatternsĪs we approach the end of the course, we look more broadly at how you may want to put together realtime audio programs. By the end of this session, students will be able to write audio programs that respond to sensor input. We introduce basic principles of sensors, how to set them up and how to program them. This session introduces sensors, which we can connect to the Pi in order to gather information from the environment, and from user input. By the end of this session, students will be able to set up network communication behaviours and remote control their Pis from a computer. In this session we introduce network communication, which we can use to communicate in realtime with the Pi from our controller computer, and also between Pis. Session 7: Network Communication with the Pi By the end of this session, students will be able to better employ their creativity to compose realtime audio compositions on the Pi. This session introduces more advanced programming techniques, and discusses how you dynamically develop programs on the Pi as you go, using our live deployment tools, and also store programs on the Pi to run in the future. By the end of this session, students will be able to write and deploy Beads audio programs to their Pi. In this session, we bring what we have learnt in sessions 1-3 about audio programming and apply it to writing programs for the Pi. By the end of this session, students will have their Pi set up on their wireless network, will be able to log into their pi and configure it, and will be able to send Beads compositions to the Pi. In this session, we introduce the Raspberry Pi and cover some of the basics of operating the Pi. Session 4: Introduction to the Raspberry Pi By the end of this session, students will be able to create audio programs using more complex synths, samplers and sequencing algorithms. This session introduces additional audio programming concepts in Beads for recording and playing back samples, creating synthesis algorithms, and sequencing musical patterns. Session 3: Sampling, Synthesis and Sequencing By the end of this session students will be able to create simple realtime audio programs. This session introduces some core concepts in Beads that allow you make and control sounds, either in continuous ways or as events, such as WavePlayers, Envelopes, Gains and other effects. Session 2: Continuous and Event-Based Control in Beads By the end of this session students will have their development environments set up and be able to run a basic audio program from their computer. Welcome! This session introduces the course and the main tools we will be using in the course: the Java programming language, the IntelliJ development environment, and the Beads library for realtime audio. Session 1: Introduction to the Course, Beads and IntelliJ ![]()
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