![]() ![]() Both of these are fun the first few times, but they wear out their welcome quickly and by the time I was approaching the final chunk of the game I ended up ignoring them altogether. There’s rEvolution Racer, a sendup of classic arcade racers, and Prisma Beats, an homage to Dance Dance Revolution and other rhythm games. There are a couple of other games to play in the arcade, but they’re a bit smaller in scope and a little clunky in execution. Boosting and drifting are the names of the game in rEvolution Racer Plus, you can challenge several NPCs in the world Gwent-style and win money to buy cool accessories for Fennel. ![]() It’s not particularly challenging given that this is strictly a single player affair and your AI opponents don’t put up much of a fight, but it’s fun enough to be a tiny distraction from the main narrative. This relatively straightforward mini-game is further bolstered by the ability to collect several different Gobabots with different abilities to play as. Whoever throws the most fruit in the blender wins. It’s a 4v4 game where the main goal is to collect fruit and throw it into a giant blender in the middle of the arena. The central focus of Button City is a competitive arcade game called Gobabots. ![]() Thankfully, there are mini-games to break the potential tedium apart. That being said, some quests come a little too close to mind-numbing territory, like one that has you literally doing a back-and-forth in the same room several times over (which, to be fair, is played up for comedic effect, but it can definitely feel grating in the moment). It’s almost simplistic to a fault, but the structure of this game lends itself well to its overall coziness. There are also side quests scattered throughout the world, like collecting trash or finding hidden NPCs. Most of these boil down to warping to the appropriate diorama and collecting certain items or simply talking to specific characters that are crucial to the questline. You’ll be spending 90% of the game talking to characters and advancing the story by fulfilling certain quest objectives. These are mostly just nitpicks on my end though, as it wasn’t enough to truly detract from the overall experience.Īs I briefly mentioned in the first paragraph, Button City is primarily a narrative-driven experience. ![]() I also encountered a bug on the Switch version a couple of times where the music would stop completely after exiting a mini-game, but restarting the game helped both times and I was never able to replicate it again. The music in particular isn’t outright bad at any point, but it’s a bit repetitive and I would have liked to see a bit more variety in the soundtrack. On the audio side of things, it’s more of a mixed bag. The floor patterns alone are enough to send you into 90s nostalgia overdrive It indulges in a bit of 90s nostalgia with the arcade and the wildly patterned floors, but it never goes completely overboard with it. As far as I’m concerned, this game’s visual presentation is a slam dunk. There are tons of unique NPCs to chat with and they’re all absolutely adorable. Rather than having an interconnected world to explore, the game has you zapping between different little dioramas (which is an in-universe thing that is explained, by the way) which further adds to the cute, pocket-sized vibe of everything. The vivid, low-poly aesthetic is easy on the eyes and makes exploring a comfy delight. The world of Button City is bright, pastel, and cheery. Along the way you’ll be able to take on side quests and play mini-games while exploring each area of the town. From there, it’s a whirlwind of events that range from beating the rival team for the ultimate prize to shutting down a greedy fat cat from gentrifying the town you live in. Almost immediately, you fall into a group of friends who are in desperate need of a fourth player for the hot new competitive arcade game Gobabots. You play as Fennel, a timid fox who’s just moved into town with his mom. ![]()
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